Finally had time to “finish” the still ife I’ve been working on over Summer. Done in Maya, Mari, Nuke and Mental Ray.
Author: raistlinuk
Ithaca – Maos BFX competition project
Hey guys last week my team (Maos) completed our entry for the BFX festival competition. This took a team of 6 of us 6 weeks about 12-16 hours a day (more in the last week), god knows how much coffee and “thats what she said” jokes. I’m really pleased with the overall visual quality of the finished piece. In this short Arnold Schwarzenegger stars as Odysseus in a Sci-fi reimagining of the Cyclops passage from Homer’s Odyssey. Whilst other entries may have been more imaginative or esoteric, I personally feel we managed to achieve a much higher level of hyper-realism. Oh and of course none of them had Arnie!
On this piece I was lead texture artist and compositor, as well as the environmental modeler. (Oh I animated the flags as well :P). Will post some breakdowns at some point.
Still Life – Personal Project WIP
Here’s a WIP that I’m working on at the moment over Summer. Just another still life, but I’m trying to do a better job on this one than I did on my Digital Imaging Techniques assignment at University this year. Working on my subsurface shaders and Mari texturing. Straight out of Maya render at the moment. No compositing at the moment.
Specialist Assignment
Just completed my ‘specialist’ project for my 2nd year at Bournemouth. I finally got to have a go at producing a Neil Roberts style painting (i.e. mostly rendered 3D assets painted over in Photoshop with a matte painting background). This was a really interesting project and took me a lot of hard work to produce. The workflow involved modelling an organic base mesh in maya and zbrush, then rigging it so that it was poseable. After rigging I modeled the armour in Maya, parenting it to the joints so that it would follow them. Then I used multiple duplicates of the model, posed them and positioned them into my composition (the composition was decided from researching traditional war paintings). Then following some basic hypershade texturing and lighting it was rendered out using mental ray, and painted over in photoshop. There is also a video breakdown of the photoshop workflow below. Considering this is my first attempt at this workflow I am very happy with the results (about 3 weeks work including write up
Image:
Breakdown:
Showreel 2013
I’ve updated my student reel for this year in preparation to enter BFX with a strong team of 2nd year BU students! I’m also considering submitting it to the CG Student Awards in just under a month. Whilst there is no way it will win, its always good to get involved and get noticed. Plus a couple of free months of Digital Tutors is always a good thing.
Animation Assignment
Quick update. Heres a short animation project for Uni, called “Sissy Gun”. The audio clip is taken from “The Three Amigos”. This was done in about 5 days. The rig used is the Morpheus rig by Josh Burton which can be found here: http://www.joshburton.com/projects/morpheus.asp. I created all the other assets in a futile attempt to putting off doing the actual animation!
Stranded – Second Year Group Project
Well my second year group project is finally finished. It was one hell of a bumpy ride and about 2 weeks from the deadline it was looking like it may end up a disaster, but we pulled it round and I think we did a great job in the end!




