Ithaca – Maos BFX competition project

Hey guys last week my team (Maos) completed our entry for the BFX festival competition. This took a team of 6 of us 6 weeks about 12-16 hours a day (more in the last week), god knows how much coffee and “thats what she said” jokes. I’m really pleased with the overall visual quality of the finished piece. In this short Arnold Schwarzenegger stars as Odysseus in a Sci-fi reimagining of the Cyclops passage from Homer’s Odyssey. Whilst other entries may have been more imaginative or esoteric, I personally feel we managed to achieve a much higher level of hyper-realism. Oh and of course none of them had Arnie!

On this piece I was lead texture artist and compositor, as well as the environmental modeler. (Oh I animated the flags as well :P). Will post some breakdowns at some point.

Still Life – Personal Project WIP

Here’s a WIP that I’m working on at the moment over Summer. Just another still life, but I’m trying to do a better job on this one than I did on my Digital Imaging Techniques assignment at University this year. Working on my subsurface shaders and Mari texturing. Straight out of Maya render at the moment. No compositing at the moment.

StillLifeTest

Specialist Assignment

Just completed my ‘specialist’ project for my 2nd year at Bournemouth. I finally got to have a go at producing a Neil Roberts style painting (i.e. mostly rendered 3D assets painted over in Photoshop with a matte painting background). This was a really interesting project and took me a lot of hard work to produce. The workflow involved modelling an organic base mesh in maya and zbrush, then rigging it so that it was poseable. After rigging I modeled the armour in Maya, parenting it to the joints so that it would follow them. Then I used multiple duplicates of the model, posed them and positioned them into my composition (the composition was decided from researching traditional war paintings). Then following some basic hypershade texturing and lighting it was rendered out using mental ray, and painted over in photoshop. There is also a video breakdown of the photoshop workflow below. Considering this is my first attempt at this workflow I am very happy with the results (about 3 weeks work including write up

Image:

Specialist

Breakdown:

Showreel 2013

I’ve updated my student reel for this year in preparation to enter BFX with a strong team of 2nd year BU students! I’m also considering submitting it to the CG Student Awards in just under a month. Whilst there is no way it will win, its always good to get involved and get noticed. Plus a couple of free months of Digital Tutors is always a good thing.

Stranded – Second Year Group Project

Well my second year group project is finally finished. It was one hell of a bumpy ride and about 2 weeks from the deadline it was looking like it may end up a disaster, but we pulled it round and I think we did a great job in the end!

I directed (also did the majority of pre-production, modelling, sculpting, rigging, dynamics, the tree texture and compositing). Martin Rossi did the animation and sounds, Stoyan Stoyanov did the technical wizardry that went into the tree falling plus all lighting and rendering. Barbara Dobosova did the majority of textures, weight painting, and was a big help in pre-production.
Production time was 4 months